|Posted by bob on July 14, 2020 at 10:45 PM|
For me, this was a really good session. The group had some close calls and dramatic saves that had the table on edge. Especially in that first fight when they realized they didn’t rest after saving Elsbeth from the pit. They haven’t tried retreating yet so it was do or die in their minds and was a significant moment when Elsbeth, newly minted and down to one hitpoint, rolled maximum damage to put the thing down. It was legitimate drama.
My favorite things though were in part directly related to the Knave system. Rather than classes, the system limits inventory to slots based on the characters con bonus. I’ve never played in or run a game where inventory was considered as realistically as in this game. I felt the players choice to rig up a kit to carry treasure in was deliciously authentic. Throughout the game so far I’ve enjoyed the way they choose to interact with the environment. The group has really been great, they are always down for anything and take the ups and downs in stride.
I also give credit to the system and the OSR philosophy for the game being the most fun I’ve had in a dungeon.
Categories: Post Session 5